Lot’s of changes have been happening for me in game as of late.
I have switched mains back to my warlock. My wrists simply don’t like playing resto druid anymore. My offspec is cat, and we are full up of melee. I dislike moonkin in cataclysm. I don’t know how to tank.
So, lot’s of leveling and gearing and learning hehe.
She is my first character in WoW. She used to be undead, but now she is a worgen. I have to say, warlock in cataclysm is the smoothest the class has ever played. Historically, locks have felt a little… thrown together. They knew they wanted them to be an evil caster with pets, and to use dots, but the mechanics they have gotten have always felt like a hodge-podge of half ideas and “whatever we have left over.” In Cataclysm, it feels as tho somebody actually mapped out what a lock was going to be, and how it was going to feel, and how the different specs were going to work out. Sure, some of the mechanics could use a little refining (I’m looking at you, improved soul fire) but on a whole they have 2.5 viable raid PvE specs (destro is fine so long as you aren’t on bleeding edge content… people that point to sims forget that they only show maximum potential, and only apply to groups of individuals that can approach that level of perfection. Simple fact of the matter is, the *VAST* majority of us don’t even come close. a small % difference on theoretical maximums means very little unless everybody involved is at that same, maximum level of gear/encounter/skill) A destro of equal gear *can* beat me, even tho I’m affliction/demo. It all comes down to skill, encounter design, and the almighty RNG.
Hehe, /rant off… Hell.. I was just stopping in to say hi lol.
Wow, I just can’t seem to get on track with my writing.
Finally took out Al’Akir. t11 is finally done. Yay.
Now, if hurricanes can stop taking out my guildies, and vacations can stop happening, I might actually be able to get back to a regular playing schedule.
I swear, I usually have a lot to talk about, just RL has been hitting hard.
I realize it’s been a while since the last post. 4.1 took some time to come out, and I’ve been having fun in the new patch.
We had our best raid night ever this past Wednesday. We one shot every boss on the way to Chimeron, and took him down for the first time as a guild that night. Many of us had not seen him at all, or only for a pull or 2 after we did Atramedes. Came back on Saturday for attempts on Nefarion. Then on Monday, we got Accendent Council to 6%.
I finally got Tyrannde’s Favorite Doll! The combination of it and the Jar of Ancient Remedies have really helped. I was doing well before, but scoring both of those have allowed me a little more room in the mana department, and allowed me to take my foot of the breaks, so to speak. Since I worry less about mana, my output has gone up, and my performace has gone up accordingly.
Tranq on a 3 minute cooldown, it’s really nice. It’s not nearly as bad as I had feared as well. Yes, my numbers are up on long fights, but the reality of the situation is, most often I still get one good tranq per fight. I could squeeze in 2 if I just used them to use them, but that is hardly efficient. It has become mostly a quality of life change, as I don’t need to wonder if it will be up after a wipe. At 8 miniutes, sometimes it would be down when I needed it, because I had used it in the previous attempt. That being said, on fights where I *CAN* get 2 good tranqs off… I become the goddess of numbers. I’m still afraid they are going to break a spell they finally perfected due to poor player interpretation of largely meaningless numbers. But, as I mentioned in the comments, Blizzard is very good at this, and I have little doubt that there is some sort of plan behind their actions.
I’ll try to write more, really, I simply have been playing to much since the patch. Till next time.
Hello, and welcome!
I suppose an introduction is in order. I play a (mostly) restoration druid on Scarlet Crusade-US. I’ve been in the “MMO” scene for over 20 years (We didn’t call them MMO’s back then, but that’s exactly what they were) starting with a small TinyMUCK called Dreamtime. That started a lifetime hobby of multiplayer gaming that shows no sign of stopping. As such, I’ve been around a very long time, and tend to have a different outlook on things then many other players. In the past I’ve found myself being quite frustrated with the old, de-facto standard of gaming community, the forums.
See, back in the “good old days”, the internet was a secret place. Most people didn’t have any computer at all, let alone a modem or technical experience. To have even heard of the internet implied some sort of higher thought process, and to be able to navigate the maze of technical hurdles to actually make the beast work for you was impressive in its own right. In those days, if you encountered an other person, chances were high that the interaction would be beneficial to both parties, as 2 high minds meeting almost always creates magic. The people also didn’t take the net for granted. Our vision was that of a modern-day Library of Alexandria, where the collective knowledge of mankind could be collected to the betterment of all of humanity. Oh, those wild, idealistic times, how I miss thee…
Then, thru the magic of millions of AoL CD’s, the internet became the next big thing. Suddenly every Tom, Dick, and Harry had access to the net. People who lack the skills to program a VCR suddenly had full-fledged access to the power of networking, and things have steadily devolved to the current situation we see today. I’m not trying to have rose-colored glasses, or be some old elitist nerd, but it is undeniable that the signal-to-noise ratio has suffered greatly. It’s not all bad, and the internet is still a stronger place now then it was then, but wading thru tons of intellectual ore to find the precious metals within is becoming more difficult by the day.
Which brings me to this blog. It has become a fact of life in this day and age that forums are losing their edge. There is simply no way to keep the gems separated from the turds. I’m all for free speech, but feel that with the right comes a responsibility to think before speaking. It’s a responsibility that far too many people are shirking.
So, instead of continuing to post on various forums, only to have my voice drowned out by a million witless voices, I have decided to try the blog scene. I think you will find my perspective on things differs from most. I don’t expect people to agree with me, but at least my thoughts will not be immediately drowned by whatever common “wisdom” of the hour is prevalent.
Enough history for now. A little more about what you will find here. I’m no theory crafter, so if you want numbers, your likely to only get regurgitation here. I’m not in a server first guild (while I am a raider, I am in a casual guild) so don’t expect the latest strategies either. I intend to focus more on design aspects, social aspects, and the overall direction MMO games have moved and will move to in the future. I don’t claim to have all the answers, or any for that matter, but you can be assured that my outlook has been tempered by a long history of experience in the field.
So welcome to my place. I hope you enjoy the conversation.